![]() However, barring some minor scaling issues in terms of difficulty and itemisation, the game isn’t critically flawed to the point of unplayable. The real issue at hand is that The Baconing doesn’t put across anything that is awe-inspiringly new. Ultimately, The Baconing was just plain boring. With all that I’ve written thus far, you must think that The Baconing comes as quite a unenjoyable game. Only time (travel) will tell what is to become of our brave, determined, though rather daft, hero, Deathspank. Having played through the entire series as well, I felt that when compared to the franchise’s first two games, The Baconing does come up short and uncomfortably rushes you down a mind-numbingly linear path that turns Deathspank’s epic journey into a rather simplistic point-to-point quest marathon that leads up to a boss encounter and doesn’t quite live up to the amount of effort put into reaching it in the first place. I’d reckon even that in those areas, the game might even be considered somewhat weaker than what we’ve seen out of the series thus far. Besides the fact that it mechanically functions the same as its forerunners, The Baconing’s quest content, itemisation and enemy encounters too haven’t seen any major revolution and as a whole, suffer from what is by now very typical presentation. In terms of gameplay, The Baconing does little to innovate or excite. The only real difference lies in its plot, which I have to say, isn’t as interesting and doesn’t quite motivate you as the first two games did. From any perspective, really, The Baconing looks, feels, works and plays just as its predecessors did. While the third instalment may possess all the franchise’s hallmarks of success, it doesn’t bring anything new to the table. They were entertaining, easy to understand, challenging to master, hilariously funny and pushed the boundaries of what might be deemed as content that is “appropriate”. By the third game, however, Deathspank’s level of appeal starts to plateau. ![]() ![]() The first and second games were brilliant by my standards. Deathspank even sweeps players off their feet with situations and dialogues that are so illogically out of this world that players will often find themselves questioning the sanity of the game’s writers. It isn’t afraid to offend, break the fourth wall or bury you in an avalanche of memes and Easter eggs. Sadly, the latest instalment to the franchise does little to remedy that situation.Īs a whole, what makes Deathspank so special as a series is in its purple clad boldness and the originality with which it portrays content. Those with no preconceived notions about the series would do well to try out the demo and extrapolate that same experience to several more hours.And so it was that after two games worth of monster slaying, orphan saving, thong wearing and being an all-round hero to the downtrodden, The Baconing greets us with an on-top-of-the-world Deathspank who’s gotten rather bored. Those who relished the first two games will likely find the same enjoyment in The Baconing, but those who grew bored of DeathSpank last year won’t find anything different enough in this entry to justify it. It’s the same DeathSpank gameplay with the same DeathSpank flavor in some new DeathSpank environments. So, to bring it all back to where we began, you probably already know if you want The Baconing. The sense of humor adds a nice touch to a typically stonefaced genre, but it won’t be the element that compels players to play through the game. However, since most of the gameplay involves either average combat or walking between quests, the big determining factor for a potential buyer is how much he enjoys smacking things with sticks and then picking up dropped items. For the now-standard $15 price, the game offers around eight to ten hours of gameplay. The second player now has four different characters to choose from, but it is still the same unrewarding tagalong experience that was present since the original DeathSpank.įor those who need to consider the cost-to-time ratio, The Baconing fares pretty well. Cooperative play is still a bit disappointing, with no online play, and more egregiously, no transfer of stats, items, or experience to a friend’s game.
0 Comments
Leave a Reply. |
AuthorWrite something about yourself. No need to be fancy, just an overview. ArchivesCategories |